working with and for people
I am Michaelle Bosse, a designer with over a decade of experience at the intersection of design, research, and human-centered innovation. My background spans product design, human factors, and mindful design, with academic and professional work in both Germany and Brazil. In recent years, I have focused on UX research, usability evaluation, and the development of digital platforms in interdisciplinary projects. My work combines empathy, analytical thinking, and design expertise to create solutions that make complex systems accessible, meaningful, and user-friendly.
Design Research: Mindful Design
Institution: TU Dresden
Focus Area: Mindful Design in Industrial Design Education
Duration: Doctoral Research
Role: Researcher and Design Method Developer
My doctoral research focused on Mindful Design and its role in raising awareness through design, based on principles from socio-cognitive mindfulness theory.
Throughout the research, I investigated how mindfulness-based strategies can be systematically integrated into industrial design education. My work involved developing teaching methods, design criteria, and evaluation tools that support students in understanding and applying mindfulness principles within their design processes.
The project included the creation and testing of structured learning approaches that guided students in reflecting on social, cognitive, and contextual aspects of their design decisions. Particular attention was given to how design tools can foster awareness, perspective-taking, and responsible decision-making during concept development.
The results demonstrated that integrating Mindful Design approaches significantly increased students’ awareness and supported the development of more socially and cognitively mindful design solutions.
This research highlights my expertise in design methodology, human-centered design, and educational innovation, combining theoretical foundations with practical design tools to support reflective and responsible design practices.
Mindful Design
Mindful Design
Mindful Design is an approach that integrates socio-cognitive mindfulness theory into product and interaction design.
It aims to raise user awareness by disrupting habitual behaviors and encouraging reflection during use.
The method combines design tools, criteria, and evaluation strategies to foster more meaningful user experiences.
Applied in education and practice, it helps designers create products that support attention, engagement, and behavioral change.
Workshops
The investigation methodology was focused on verifying the applicability of the developed design and teaching tools, designed to find out how to introduce the socio-cognitive Mindfulness theory to the design context, in an effective and understandable way to design students in higher education.
Mindful Design Visual Cards
The Mindful Design Visual Cards were developed as a teaching and evaluation tool to help design students apply mindfulness principles in their projects.
They guide students in linking theoretical constructs such as engagement, novelty, awareness, and attention to practical design examples.
Used in workshops, the cards foster critical thinking, collaboration, and active experimentation throughout the design process.
Personas
As part of a Mindful Design Workshop, I developed personas representing people living with dementia to help students better understand the challenges associated with cognitive decline. These personas supported empathy-building and guided students in designing mindful products and services tailored to realistic user needs.
Project as Product Designer — Furniture Design
Company: Devant Móveis
Location: Santa Catarina, Brazil
Role: Product Designer
Focus: Furniture Design and 3D Visualization
At Devant Móveis, I worked as a Product Designer, contributing to the full design lifecycle of furniture products—from early concept development to manufacturing and client presentation.
Throughout my role, I was responsible for developing product concepts, technical drawings, and 3D visualizations that allowed clients to preview furniture within their own spaces. These visualizations supported decision-making and improved communication between designers, clients, and production teams.
Close collaboration with clients was a central aspect of my work. Regular interaction helped me understand user expectations and reinforced the importance of advocating for user needs throughout the design process—especially when balancing input from multiple stakeholders involved in product development.
This experience strengthened my skills in product development, client-centered design, and 3D visualization, while deepening my understanding of how design decisions translate into manufacturable, real-world products.
Authentic Collection — Sofa
The Authentic Collection was designed as part of a contemporary furniture line developed for commercial and lounge environments. The Authentic Sofa and Authentic Table combine clean geometric forms with durable materials, creating a modern aesthetic suitable for public and hospitality spaces.
The design emphasizes structural clarity and visual lightness through the use of chromed steel frames paired with upholstered seating and laminated surfaces. The modular proportions allow flexible arrangements, supporting both individual seating and group compositions in reception and waiting areas.
Authentic Collection — Side Table
The Authentic Sofa and Authentic Table were designed as part of a contemporary furniture collection for reception and lounge environments at Devant Móveis. The design features clean geometric forms and durable materials, combining chromed steel structures with upholstered seating and laminated surfaces. The collection emphasizes visual lightness, modularity, and long-term usability. My role included concept development, material selection, technical detailing, and 3D modeling in Autodesk 3ds Max to support visualization and production.
3D Visualization — Hotel Hall Restaurant, Via Catarina (Brazil)
This visualization represents the hall area of a hotel restaurant at Via Catarina, Palhoça, Santa Catarina, Brazil, originally modeled and rendered using Autodesk 3ds Max. The project focused on defining lounge and dining zones, material selection, and natural lighting to create a welcoming and elegant atmosphere. The original renderings were recently refreshed using AI-based visualization tools, enhancing realism, textures, and lighting quality while maintaining the original spatial concept.
3D Visualization — Hotel Restaurant, Palhoça (Brazil)
This visualization represents a hotel restaurant interior in Palhoça, Santa Catarina, Brazil, originally modeled and rendered using Autodesk 3ds Max. The project focused on spatial organization, lighting design, and material definition to communicate the dining atmosphere and support architectural decision-making. The original renderings were recently refreshed using AI-based visualization tools, enhancing realism, lighting balance, and material quality while preserving the initial design intent.
3D Visualization — Food Court Interior
This visualization presents a large-scale food court interior originally modeled and rendered in Autodesk 3ds Max as part of a commercial architectural project in Brazil. The scene focuses on spatial atmosphere, lighting, and material composition to communicate design intent to stakeholders. Recently, the original rendering was refreshed using AI-based visualization tools, enhancing realism, lighting quality, and material detail while preserving the original architectural concept.